This lowly scribe hopes she can
adequately capture the excitement of last evening’s D&D session. It may be that we never have such action and
intrigue…ever again.
As a reminder:
- Kriskain, a human cleric (Heather)
- Lileth Whisperwind, a half-elf hexblade (Emily)
- Shinta, a human sorcerer (Daniel)
- Dante, an elven ranger (Elliot)
- Abuther, a half-elf barbarian (Spencer)
- Lileth Whisperwind, a half-elf hexblade (Emily)
- Shinta, a human sorcerer (Daniel)
- Dante, an elven ranger (Elliot)
- Abuther, a half-elf barbarian (Spencer)
All right, so when last we left off, this eclectic group of
escaped slaves had decided to become mercenaries, hired by the House of Campbell
to rescue some unnamed kidnapped woman, whom the party pretty much knows is
Princess Nadima. The coincidences are
too many, and oh yeah, the DM slipped up and said something to the effect of, You’re going after the Princess. Oops.
But first, the party needs gear. The DM has each character fill out their gear
wish list, and then has them roll to see if they get the various items. The dice is a particular she-devil for
Kriskain the cleric as she rolls well enough to get her bag of caltrops, but
NOT armor. A similar thing happens to
the hexblade, Lileth. She’s able to
summon back her familiar, a raven named Crowley, but she receives no armor as
well. Minutes later, though, Dante the
Ranger, parades about in a nice new suit of studded leather. Bastard. And remember Abuther the Barbarian’s looted
suit of breastplate? Yeah, the armorer
guy asks Abuther to remove it and then promptly chucks it down the nearest
empty well, reminding us all that metal
armor is for nobility ONLY. The
barbarian grudgingly settles for a suit of hide. The DM also appraises any loot the players
took in their escape from the Estercari manor.
And then, time passes…
Botox, the Guy Who Seems To Know Stuff, is tracked down in
the morning for information.
Kriskain: So, what do we need to know here?
Botox: We have received word from another messenger that in
fact the woman is being held here (pulls out a map), on Thieves’ Isle. Certainly, they hold her with some nefarious
purpose in mind (well, like we care about
that, several of the players muse).
Then, it’s-load-up-the-boat-and-go-time. OOG: Daniel informs us that Donald Trump ate
at a restaurant in Pella, Iowa last night…and that he orders his steaks
medium-well to well-done. The general
consensus is that any fool that orders his steak like that has no business
running our country. Back in game, Botox
reminds the group they have roughly 24 hours to return to Campbell with the
Princess. Emily points out at this point that this is our party’s stagé for the House of Campbell, as it
were.
Let’s get it on.
The boats arrive to the swampy wasteland island-place where
Nadima reportedly is being held. Lileth
sends Crowley out on some recon, and he returns an hour or so later with news
that a fortress is stationed in the northeast corner of the island, and that
seems to be where most of the activity and people are. From where the boats are, the distance equals
about two miles. So hi-ho-hi-ho off the
party goes, in this order: Abuther, Dante, Lileth, Kriskain, Shinta.
1.
Spot check for Crowley the familiar about a
half-mile into the trek: something in the trees up ahead. Something, the raven reports, he’s never seen
before. But whatever it is, it’s got a
lot of effing legs.
2.
Dante the Aged Elf does a Nature check and
informs the group it is a creature called a Gutz (pronounced GOOTZ; a spider-like creature that
usually intends to eat whatever humanoids cross his path). So much for Lileth’s plan to skirt around the
monstrosity.
3.
The Ranger then offers to shoot the gutz, and he
is not turned down.
4.
The sorcerer goes invisible and strays closer to
the tree where the spider is.
5.
Dante, with Rapid and Precise Shot, scores three
great hits and the spider drops to the ground, dangerously close to the
invisible Shinta, who then fires about four Magic Missiles into the spider
body.
6.
The gutz manages to get to its ten legs
and begins to advance on the party.
7.
Naturally, Abuther charges and attempts to
Grapple (with the intent to body slam
the large creature). He fails and the
spider flicks him off to the side.
8.
Dante plugs the gutz with three more
arrows. Which makes the poky-thing count
at, like, six.
9.
Another character (Lileth, maybe?) charges the
spider from behind and whiffs with his/her longsword entirely.
10. The
gutz rears up and chases the barbarian, then completes a successful Grapple. Two pincer stabs and one bite later, Abuther
is down ten points and is also beginning to feel the numbing effects of spider-poison
paralysis.
11. Lileth
makes contact and manages to sever a spider leg.
12. Kriskain
attempts a touch attack and fails.
13. Dante’s
longbow rings true and that’s seven arrows in the gutz now.
14. Shinta’s
Magic Missile hits cause wobbliness in the spider.
15. Lileth
hacks off another leg.
16. Kriskain
pulls off an amazing tuck and roll maneuver after fumbling a melee attack roll.
17. The
spider appears to have had enough fun and begins to retreat, Abuther still in
his grasp, up his tree. Dante sticks one
last magnificent arrow in the scampering spider, who falls backwards. Abuther takes four points of
I-broke-the-spider’s-death-fall damage.
And he’s still paralyzed, by the way, so major suckage all around for the
barbarian.
18. Kriskain
heals Abuther for 11 points and casts Remove Paralysis on him. Abuther expresses no gratitude for any of
this. The cleric will remember that.
19. Lileth
Searches the spider’s tree nest, sees the spider eggs, and promptly crushes
them.
20. Worst
Idea Ever: Fashion a suit from the spider’s skin. No.
After a quick dinner of fruit and
venison tacos (OOG), the adventure continues.
Dante’s elf-eyes see what look like submerged trees off in the distance. Crowley is dispatched to investigate
further. Turns out they aren’t trees,
they’re creatures, and as the party gets closer, Dante informs them they are
weird hippopotamus-like things. And they
can talk too!
“Stop! Bad Man Things!” they shout
at the advancing party.
Kriskain informs them they mean the
creatures no harm, they just wish to pass through. Lileth suggests walking around them, and
though the party is carefully watched by the hippos, nothing happens. Another bunch of minutes later, the
island-y-fortress place begins to come into view. It’s time for some quiet reconnaissance and
getting the lay of the land. The party
opts to Move Silently just off the edges of a worn trail…although the barbarian
and cleric roll poorly and the others’ quiet movements are pointless,
really.
Another path is discovered, but no
imminent danger exists so Lileth suggests getting on the trail. Spot checks all around: the party spots a
building up ahead, a castle-type structure with impressive stone walls, but a
small, muddy stream breaks up the wall’s solid line. And, here appears to be the adventurers’
entrance point, swimming their way up to and through the breach. To use reeds for underwater breathing is
contemplated, but the DM points out the water is only a couple of feet deep.
So, no, not necessary.
However, Spot checks note guards
pacing along the perimeter, not to mention there is another building, as
glimpsed through the outer wall gap. But
before the group’s game plan solidifies, Shinta launches a Fireball into the
right corner of the castle and the guards who watch there. Dante releases a rain of arrows as well, and
the rest of the party hightails it into the gap as these two things
happen. The sorcerer’s Fireball does 30
points of burn damage and Dante knocks out one of the guys on the ledge. The rest of the party decides to run for the
innermost structure, except for Kriskain who remains back, hidden by the wall.
Oh yeah, Spot checks show more
guards along the far wall, and that there are stairs that lead from the upper
walls to the ground level. And hey,
guards are scrambling down those stairs now towards the party. Shinta goes invisible again and spots the
door-entrance just around the corner, on what would be the east side of the
building. The guards near the
flame-damaged tower begin to send arrows in the direction of the running
interlopers, one clipping Dante in the leg.
Lileth takes four points of meaty shoulder damage from one such
arrow. All party members, though,
advance easily to the gate and burst into what looks like a throne room. About eight to ten unarmored guards notice
their arrival and begin to charge. A
cage is suspended over a pit some many, many feet down the room…and the scribe
will give one guess who’s in the cage?
The princess! Also, another
armor-clad figure sits on the throne, and because of the green-colored dice the
DM has used to designate him, he is now knows as Greengo.
For the cleric, still outside, things have gotten
rather fun:
1.
She casts Searing Light and obliterates the closest
two guards (out of six) who have rushed down from the wall.
2.
She then Summons Monster: A Celestial BA
Hippogriff. A two-claw attack later, the
number of pursuing guards is cut in half.
3.
The hippogriff’s massively sharp claws render
another guard into another blood splatter.
4.
Kriskain now engages with her rapier and dagger
and knocks another guard down.
5.
The hippogriff gets the final kill on the last
standing guard, and bites the prone guard to death. Both the cleric and hippogriff move in the
direction their comrades went.
And back in the party-throne room…the action is just getting
going.
1.
Abuther Rages and deals damage to a guard.
2.
Lileth engages with one and damages, but does
not kill.
3.
Shinta (still invisible) Summons Monster – 4
Fiendish Centipedes, who promptly deal some small-scale bite damage (with
poison, though)
4.
Dante fires an arrow across the room at the
important-looking Greengo.
5.
Abuther rolls low, but still hits for 13 pts,
while LIleth scores a crit on her person, dealing 10 points of damage.
6.
Shinta, after noting the ineffectualness of his
centipedes, decides to attack with Scorching Rays after contemplating the usefulness
of a Fireball. The invisibility disappears.
7.
Dante sticks two more arrows into Greengo.
8.
The enemy fights back and deals out damage to
Abuther. Lileth manages to evade a
two-guard attack (for the time being).
Essentially, there is a lot more
cleaving, Scorching, and twanging of arrows that occur here. Greengo takes 30 points of Scorching Ray
damage from the sorcerer, prompting a WTF? from Shinta. Lileth is slowly but surely feeling the pain
as the two guards have redoubled their attack on her, and not one of her
teammates has stepped in to assist…you know, besides the random arrow here or
Scorching Ray there. Kriskain and Todd
the Hippogriff have chosen to remain outside for a couple of rounds. The centipedes are meeting their untimely
deaths as well. And of course,
throughout it all, is the Princess, in her cage above all the action,
shrieking, “I’m so beautiful! WHY ISN’T
ANYONE LOOKING AT ME?”
To answer her question, off the
record, it’s probably because everyone’s looking at Greengo…and wondering –
when the hell is this guy going to die?
Well, hey…Kriskain decides to enter the throne room, leaving Todd on
watch outside. And an excellent Spot
check by the cleric allows her to suddenly see that Greengo = HER FATHER,
Quillan. Naturally, she rushes to him
amid the chaos.
And then…
1.
Lileth is having tough times. She’s now engaged with three guards, and
doing rather well, all things considering.
2.
Abuther has moved to Greengo to continue
hand-to-hand.
3.
Shinta has had ENOUGH, and launches a Fireball
at the trio of Abuther, Greengo and Kriskain.
Abuther takes fire damage, Greengo falls, and Kriskain manages to avoid
any mishap.
4.
With Greengo appearing to be down and out, and
the other living/conscious guards dwindling in number, the attention of most of
the party turns to the cage, the pit underneath, and a nasty smell that emanates
from it.
5.
Abuther spots a huge, eight-legged ferret
looking creature (the size of a leopard) in the bottom and leaps in on top of
it, shouting, “I will kill the beastie!”
Who, for some reason, is now named Jeff. It should be mentioned here that Abuther’s
Rage ceases in two rounds. A which
point, he will be majorly fatigued. A DM’s
dream come true.
Discussions continue elsewhere about the unconscious guy,
who is being administered to by Kriskain, how to get the princess out of the
cage, and the happenings in the pit.
Kriskain casts Cure Serious Wounds on her father, and the party notices
he is now sitting up. Shinta marvels at
this and considers launching another Fireball, but does not.
6.
The pit creature, Jeff (DM informs party this
creature is called a leem), claws at Abuther for 12 points. Abuther strikes back for 15 points.
7.
Lileth and Shinta Search the bodies of the dead.
8.
Dante fires an arrow into the leem’s body, and
then promptly decides “he’s out” and puts his bow away.
9.
Greengo/Quillan and Kriskain have some heart-to-heart,
and Quillan tells Kriskain this is his lair.
Obviously, she’s still in shock over this whole thing and will have more
questions.
10. The
leem, Jeff, scores a critical on Abuther, and does 18 more points of
damage. The barbarian’s rage is over, and
Abuther is now fatigued.
11. Abuther
scores a couple of hits and Jeff is definitely staggering; however, Jeff knows
the end is near and viciously swipes Abuther down to three whole hit
points. But finally, Abuther digs deep
and pulls enough strength out of somewhere to score the final blow.
12. Oh
yeah, the hippogriff outside? Todd? He
got plugged a few times with arrows before disappearing into the ether with a
Poof! If the guards’ alarm wasn’t raised
before, it should be now.
13. And,
Abuther weakly cuts open Jeff’s body, pulls out the heart, and holds it
triumphantly in the air…probably seconds before he collaspes on top of it in
sheer exhaustion.
The kills abounded aplenty for our valiant adventurers:
Abuther: 4 + a leem (single-handed, he would like you to
know)
Kriskain and Todd: 6
Lileth: 4
Shinta: 3 and ¾ (Greengo would have counteed as four, but he
was revived by the cleric)
Dante: 3 + a big-ass spider
Of course, things are far from over. After all, the matter of Kriskain’s father
must be resolved. Is he the bad guy or
what? ‘Tis a delicate matter. Also, the
party has the Princess (oh yeah, they cut down the cage and it landed on the
already-dead leem), but they still need to escape the place…which will be
swarming with guards soon, no doubt. And
it’s a long day’s night in Zenicce…there’s a lot of sunlight left to burn, a
lot of lives to take, and maybe even a lot of life to lose.
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