Sunday, January 18, 2009

Search for Frosty #2

So it was time to continue the search for Teaville's beloved relic Frosty.

The night kicked off with some goblin battling. So vicious were our heroes that 2 of them failed to notice that they were already dead and continued pummeling them. Brunhilda attacked a vicious orc that turned out to be her own reflection and set off a spear trap. There was also much dancing between the rooms.

The sorceress decided to be a spectator for the next battle, cheering her companions on from her floating disc. Bavmorda spotted some treasure and decided to grappling down, failing her climb check and plodding on her but almost impaling herself on the spikes, and alerting nearby orcs to their presence. All her companions raced to her rescue, except the ranger who jumped to the ground just in time to see the final blow of battle.

The group then comes across a little glowing lizard. They spent more time standing in the door theorizing that the lizard shocks itself for sexual gratification (complete with impressions from Andy) than it took to kill the little guy. The sorceress teased a hobgoblin who proclaimed his love for her with his dying breath. This battle also proved the beginning of language that proves inappropriate to repeat.

A quick climb up a ladder results in 2 characters in battle and 2 receiving a divine inspiration to run through the forest naked.

They then find two dwarves, one is familiar (Pilch the guide) and the other is wielding....dun, dun, don, da...Frosty!!! The barbarian raged and they quickly dispatched the unfamiliar dwarf who earned a place on Brunhilda's belt. And so the interrogation began.

The immortal words, "You lied to me, Pilchy" were uttered. Everyone failed their sense motives, that is everyone but the fatigued, low intelligence half orc who knows absolutely that he is lying. The dwarf is tied up and threatened. It is then that the entire group learns what Scotch-Hobbling is (if you don't know, I urge you to leave it that way).

The party decides to drag Pilch to the mayor and figure out what's up. They ran into Fern and there was much discussion on the best action. Also some talk of Pilch being the mayors gay dwarf lover. The mayor confrontation didn't go well and resulted in the comrades being chased out of town by an angry mob. They grabbed some horses and fought the guards blocking the exits (The sorceress fell off her horse in battle).

They made it out of town and headed for Pyre's hometown Cocoa (Coco, or cocoville, et al) with Pilch's face on Brunhilda's horse's butt. Pyre's parents welcomed us, and we got the Mayor of said town on our side. We decided to see crazy Cletus (straight out of Deliverance) to shrink some heads and make Pilch squeal.

Summary of events:
Bodies shaken and tossed on spikes or in river: at least 6
IRL happenings: 1 Deer crazed dog, 2 manly beards growing, a few hit lists and much talk of firearms
Critical Hits doing less than 3 damage: 1 (Bav-Mor-Da!)
New heads added to Brunhilda's Belt: 2 (dwarf & praying mantis)
Skyclad adventurers: 2
F-Bombs dropped: 13413874 (For F's Sake!!!)

A great night of adventuring!!

Saturday, January 3, 2009

The Search for Frosty #1

So we were off on a new adventure tonight with our friend B as the DM. (He's the Paladin in the other adventure) It's his first time DMing, so we were all very excited to see what he had in store for us. Our roster looks like this:
Pyre Fierceshot - a ranger archer
Alora - a sexy human sorceress
Bavmorda - a sneaky rogue
& Brunhilda - a 1/2 orc barbarian (me)
The adventure started with us gathering in town for a festival which we heard would feature an archery and combat contest. A great unique way to get us together. The archery contest began, we all assumed that the ranger had this one in the bag. Bav shot at the audience, Alora hit on the mayor, and the ranger fumbled one of his shots, allowing Brunhilda to take the crown. It was time for the combat contest. Alora dazed her guy (with spells and other assets), Pyre pined his guy with arrow after arrow, Bav managed to lose to her competitor (Johnny Cobra), and Brunhilda easily took out her guy, allowing her to win that competition as well.

The mayor then asked Brunhilda to help him find a stolen sword, his beloved Frosty. She makes him help her gather the party, and then he sends them on a test of merit, to clear rats out of a house. They accomplish this rather easily, but find a wererat (it's a wererat?) in the farthest bedroom. Brunhilda fell into a pit, and Alora got bit by the nasty thing, but eventually they won and reported back to the mayor.

He then tells them that the sword is with thieves that have gone west. He also is very adamant that they need guides to help them, but the sorceress is very against the idea. They make their way after the mayor buys some cure potions since they have no healer and puts them up at the hotel. The follow the ranger into the woods and end up at the house of one of the guides who insists on taking us the the bridge. Along the way they were ambushed (kind of) by some hobgoblins. The sorceress conjured a floating disc and pointed out one that was escaping then sicked Brunhilda on him. Brunhilda ran, and ran followed by Alora surfing on her disc.

They found a cave and barged right in finding a group of goblins, and more came later. Bav became a goblin slayer as Brunhilda couldn't hit anything. They also came across a bugbear who's head is now attached to Brunhilda's belt. They tore apart a sleeping quarters, some just searched, others threw tables. They crawled through a bunch of rat tunnels and found themselves outside again.

Due to the late hour, our adventure stopped there, but we are really looking forward to continuing our search for Frosty.

Thursday, January 1, 2009

Lazareth and the Ability Diamonds

My niece and nephew have been playing D&D with us for about 5 years now. They were 12 & 14 when we first introduced them. Our niece is now off at college (unbelievable timewise, but about time for her maturity wise). Anyway, we don't get to play as much as we used to, but this week, we managed to squeeze in a game that was amazingly fun (I might be biased because I DM this one)

This adventure involves 3 unlikely heroes attempting to save the world by collecting very powerful ability diamonds before an evil Wizard named Lazareth.
Roster:
Tolquin the archer
Mara the Druid
Gunther the Wizard & Lyda and NPC cleric
After a short recap so we all knew where we were, we got started. Of course everyone had a good time looking at their inventory and going, "Why on earth do I have a Harpy ear in my inventory?" The best one was our crazy Wizard named Gunther who actually has "his old left arm in a scroll case." The amazing part of this is that none of the four of us can remember how that came to be.

So anyway, they were off to the tavern in Myewiz to figure out where the dungeon in this town (that was assumed to have the Wisdom Diamond) was located. The surly barkeep wasn't much help, but they were on their way only after the druid was driven to drink (alot) by the antics of the other 2. The first surprise of the evening was that Tolquin (not known for his puzzle solving abilities) solved the entrance riddle with ease.

Once inside, they found a corridor covered in plants and 2 boulders came rolling out at them. Each handled this in their own way, the archer pulled out his Immovable Rod and was sure that this would stop them. The druid turned into a bat and without warning attempted to pick up the human wizard as he was attempting to cast a spell. The NPC halfling that travels with them stood directly under the rod and prayed for the best. Luckily for them it was all an illusion.

They also found a fountain with a statue that Gunther liked the looks of, "Hey pretty lady, come here often?". And they had to trick an annoying talking door into saying it's own name (another score for Tolquin). Tolquin found a room with Night Hags by himself, but quickly brought them to the rest of the party. They entered a room with what was thought to be a simple pit trap to jump, until Tolquin fell in, twice. They also killed a beholder while Lyda slept and Gunther was turned to stone. Gunther quickly ran to the beholder body and cut out the giant eye claiming, "Where is it? I thought beauty was in the eye of the beholder!" badum bum

They solved a few more puzzles, nearly got their ass handed to them by a horned devil, and quickly dispatched the adult blue dragon guarding the last room. Here's a quick lowdown in HN style:

# Creatures turned into by druid: at least 3 (also tried to pass as a 'really evil wizard')
# puzzles solved by Tolquin: 2
# bizarre but typical Gunther antics: 3
other creatures summoned to fight: wolves, lions & unicorns (oh my)